Commit Graph

22 Commits

Author SHA1 Message Date
3abfce6c04 all: windows build tags
For golang/go#9306

Change-Id: Ia8778f5b371371d103c55c12606257ee7ca45fd4
Reviewed-on: https://go-review.googlesource.com/17778
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-12-14 17:43:10 +00:00
7fe809f8e0 event/paint: mark paint events sent by the system
A paint.Event now has an External field. Whenever a paint event is
sent by the x/mobile/app package, it is marked as external so users
with an active paint loop can ignore them.

Implemented on OS X and Android, with examples updated.

Change-Id: Ibee8d65625c8818ff954936be48257ad30daa147
Reviewed-on: https://go-review.googlesource.com/15480
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-10-07 19:41:52 +00:00
80ead7f4f8 sprite: Use gl.Context instead of package-level OpenGL calls.
The package-level OpenGL calls in golang.org/x/mobile/gl were removed.
This change fixes the example sprite app to use their replacement.

Change-Id: I1884e9292133375194c963e71540acaef0908d66
Reviewed-on: https://go-review.googlesource.com/15051
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-09-26 17:12:14 +00:00
9e848912c3 app: turn filtering functions into methods on App
Change-Id: I69a6ac9930303945bd2d69a1995f28021bb3b0b0
Reviewed-on: https://go-review.googlesource.com/14796
Reviewed-by: Nigel Tao <nigeltao@golang.org>
2015-09-23 05:17:31 +00:00
0064789433 exp/gl/glutil: remove global texture cache
It is now the user's job to track the lifetime of a glutil.Image
relative to a (currently implicit, soon to be explicit) GL context.

This is an attempt to move glutil.Image closer to the model for
buffers and textures in shiny. Long-term, I would like to adopt that
model, and this is a step in that direction. It also makes the
introduction of *gl.Context possible, so this is a pre-req for
cl/13431.

Change-Id: I8e6855211b3e67c97d5831c5c4e443e857c83d50
Reviewed-on: https://go-review.googlesource.com/14795
Reviewed-by: Nigel Tao <nigeltao@golang.org>
2015-09-23 04:24:22 +00:00
4c15c79e19 app: change EndPaint to Publish.
More than a name change, the painting model changes so that the app, not
the library, is responsible for driving painting. If the app is
animating and wants paint events at 60 Hz, it has to ask for that. If
the app is not animating and doesn't need to update its screen, it
shouldn't get any paint events.

Plenty of TODOs, and this CL doesn't get us to a perfect place, but it
is a checkpoint along the way.

The darwin_*.go code changes were minimal. I don't even have a Mac or
iOS device to test that this even builds. Even so, the TODOs about not
sending paint.Events unconditionally are important TODOs. That's the
whole point of switching to this model. I'll leave the actual
implementation to you (crawshaw).

Out of all the example apps, the change to example/network/main.go is
probably the most interesting.

It seems like there ought to be some way to reduce the copy/paste
between all of the example app code, but I'll leave that for future CLs.

Change-Id: I17e11c06174110c68e17f7183b2d8af19b6a170e
Reviewed-on: https://go-review.googlesource.com/14300
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-09-17 03:17:09 +00:00
49a82fefe3 all: support go get golang.org/x/mobile/... on Windows
Fixes golang/go#12212
Workaround for golang/go#12261 until golang/go#9306 is fixed.

Change-Id: I51c1bcfc92c1553fe2132586a0234b1c1af6aeb1
Reviewed-on: https://go-review.googlesource.com/13745
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-08-24 21:09:04 +00:00
f632204bcc event/config: rename to event/size.
Change-Id: I908b5f0818da32b2b040f430ebcc3762eb6f7570
Reviewed-on: https://go-review.googlesource.com/13601
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-08-13 13:31:00 +00:00
0c8ff9f648 app, event/paint: plumb through paint Generation
Change-Id: I82bac0dc24943c64560a0bac4687cbbbb8b5c328
Reviewed-on: https://go-review.googlesource.com/12841
Reviewed-by: Nigel Tao <nigeltao@golang.org>
2015-07-30 16:09:38 +00:00
b3bd3d29aa example: limit examples build to linux or darwin.
windows and other non-mobile os support is not there yet.

Change-Id: Ie9c456b646bfa0b0c489e1b6344b5afca4801c5f
Reviewed-on: https://go-review.googlesource.com/12744
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-07-28 16:32:30 +00:00
c8a8acd495 example/sprite: move to events
Change-Id: I5f5b2aee9edebc7b50ee98e23da5f0fa7e06112d
Reviewed-on: https://go-review.googlesource.com/12335
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-07-17 17:57:13 +00:00
e4c6af17e3 event: rename event.Foo to foo.Event.
Fixes golang/go#10444

Change-Id: Ie5a8ab8a09b1b1a4f7037da7cf945d39ab6a98fc
Reviewed-on: https://go-review.googlesource.com/12225
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-07-16 01:03:51 +00:00
467d8559f2 f32: move to exp/f32.
In the long term, a lot of this package should be removed in favor of the
golang.org/x/image/math/f32 package. The latter is the common location for
matrix types shared across graphics libraries. For example, the
golang.org/x/image/draw package refers to golang.org/x/image/math/f64.

Change-Id: I9d7ccd3cb35912e0d9dc5bd46c919516ea840340
Reviewed-on: https://go-review.googlesource.com/11856
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-07-03 01:37:12 +00:00
c7c93d6952 app/debug: move to exp/app/debug.
Change-Id: I97f3585ff155e8c5b95c5bb32cfa793980c81a9a
Reviewed-on: https://go-review.googlesource.com/11821
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-06-30 23:41:11 +00:00
8bb4ca139b asset: move app.Open to its own package
This does not break the dependency on the app package's AndroidContext
for loading assets on android. A potential answer for gobind-based
apps: add a SetAndroidContext method to app.Context. But I'll explore
that separately after the long weekend.

Change-Id: I812f899740e288c379eee7900f42d9d53926d4ce
Reviewed-on: https://go-review.googlesource.com/11675
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-06-29 21:49:28 +00:00
42f0d17876 app: use one thread for both GL and other UI C code.
This change will break Darwin. I have only built and tested this on
desktop linux and Android linux. A follow-up CL will fix Darwin.

Currently, OpenGL gets its own thread, and UI C code (e.g. the Android
event loop, or the X11 event loop) gets its own thread. This relies on
multiple system-provided UI-related C libraries working nicely together,
even when running on different threads. Keeping all the C code on the
one thread seems more sound.

As side-effects:
  - In package app/debug, DrawFPS now takes an explicit Config.
  - In package app, some callbacks now take an explicit Config.
  - In package exp/sprite, Render now takes an explicit Config.
  - In package event, there are new events (Config, Draw, Lifecycle),
    and an event filter mechanism to replace multiple app Callbacks.
  - In package geom, the deprecated Width, Height and PixelsPerPt global
    variables were removed in favor of an event.Config that is
    explicitly passed around (and does not require mutex-locking).
    Converting a geom.Pt to pixels now requires passing a pixelsPerPt.
  - In package gl, the Do, Start and Stop functions are removed, as well
    as the need to call Start in its own goroutine. There is no longer a
    separate GL thread. Instead, package app explicitly performs any GL
    work (gl.DoWork) when some is available (gl.WorkAvailable).
  - In package gl/glutil, Image.Draw now takes an explicit Config.

Callbacks are no longer executed on 'the UI thread'.

Changing the app programming model from callbacks to events (since a
channel of events works with select) will be a follow-up change.

Change-Id: Id9865cd9ee1c45a98c613e9021a63c17226a64b1
Reviewed-on: https://go-review.googlesource.com/11351
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-06-26 07:43:17 +00:00
c0c696a96d sprite: move to exp/sprite.
Change-Id: Idfdc0c192d7e6d50e1063b2eb582bbe05294643a
Reviewed-on: https://go-review.googlesource.com/11230
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2015-06-21 03:08:52 +00:00
88e68e02f0 example/basic,example/sprite: give a reference to gomobile installation
Removing the duplicate installation instructions and giving a reference
to the gomobile godoc.

Change-Id: I476e4a4f4545eeb17d9ba18f471076d63c1f15d1
Reviewed-on: https://go-review.googlesource.com/9631
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-05-01 20:58:37 +00:00
1cb3b97c74 example/sprite: switch to gomobile build
Fixes #10523.

Change-Id: Ic0bf345624f6584757e2af5cb91a679827ee3b13
Reviewed-on: https://go-review.googlesource.com/9340
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
2015-04-25 00:22:47 +00:00
696db895ff example/sprite: make example lives
Add necessary files to build and run example/sprite.
Change main.go to get image from assets.

Change-Id: Ic3065aab97f59c34f2c0446ab4b46840305b5864
Reviewed-on: https://go-review.googlesource.com/1882
Reviewed-by: David Crawshaw <crawshaw@golang.org>
2014-12-22 13:10:48 +00:00
0df569094b x/mobile/example/sprite: use SubTex in example
Fixes golang/go#9107

LGTM=nigeltao
R=nigeltao
CC=golang-codereviews, yliu
https://golang.org/cl/177800043
2014-11-16 09:59:23 -05:00
86c05e810c go.mobile/sprite/glsprite: first cut of a glsprite Engine.
Also add the example/sprite program.

LGTM=crawshaw
R=crawshaw
CC=golang-codereviews
https://golang.org/cl/170270043
2014-11-11 09:39:37 +11:00