mirror of
https://github.com/go-i2p/gomobile-java.git
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For golang/go#9306 Change-Id: Ia8778f5b371371d103c55c12606257ee7ca45fd4 Reviewed-on: https://go-review.googlesource.com/17778 Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
202 lines
4.6 KiB
Go
202 lines
4.6 KiB
Go
// Copyright 2014 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build darwin linux windows
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// An app that demonstrates the sprite package.
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//
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// Note: This demo is an early preview of Go 1.5. In order to build this
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// program as an Android APK using the gomobile tool.
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//
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// See http://godoc.org/golang.org/x/mobile/cmd/gomobile to install gomobile.
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//
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// Get the sprite example and use gomobile to build or install it on your device.
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//
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// $ go get -d golang.org/x/mobile/example/sprite
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// $ gomobile build golang.org/x/mobile/example/sprite # will build an APK
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//
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// # plug your Android device to your computer or start an Android emulator.
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// # if you have adb installed on your machine, use gomobile install to
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// # build and deploy the APK to an Android target.
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// $ gomobile install golang.org/x/mobile/example/sprite
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//
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// Switch to your device or emulator to start the Basic application from
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// the launcher.
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// You can also run the application on your desktop by running the command
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// below. (Note: It currently doesn't work on Windows.)
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// $ go install golang.org/x/mobile/example/sprite && sprite
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package main
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import (
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"image"
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"log"
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"math"
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"time"
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_ "image/jpeg"
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"golang.org/x/mobile/app"
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"golang.org/x/mobile/asset"
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"golang.org/x/mobile/event/lifecycle"
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"golang.org/x/mobile/event/paint"
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"golang.org/x/mobile/event/size"
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"golang.org/x/mobile/exp/app/debug"
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"golang.org/x/mobile/exp/f32"
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"golang.org/x/mobile/exp/gl/glutil"
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"golang.org/x/mobile/exp/sprite"
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"golang.org/x/mobile/exp/sprite/clock"
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"golang.org/x/mobile/exp/sprite/glsprite"
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"golang.org/x/mobile/gl"
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)
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var (
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startTime = time.Now()
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images *glutil.Images
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eng sprite.Engine
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scene *sprite.Node
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fps *debug.FPS
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)
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func main() {
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app.Main(func(a app.App) {
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var glctx gl.Context
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var sz size.Event
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for e := range a.Events() {
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switch e := a.Filter(e).(type) {
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case lifecycle.Event:
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switch e.Crosses(lifecycle.StageVisible) {
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case lifecycle.CrossOn:
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glctx, _ = e.DrawContext.(gl.Context)
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onStart(glctx)
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a.Send(paint.Event{})
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case lifecycle.CrossOff:
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onStop()
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glctx = nil
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}
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case size.Event:
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sz = e
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case paint.Event:
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if glctx == nil || e.External {
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continue
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}
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onPaint(glctx, sz)
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a.Publish()
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a.Send(paint.Event{}) // keep animating
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}
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}
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})
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}
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func onStart(glctx gl.Context) {
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images = glutil.NewImages(glctx)
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fps = debug.NewFPS(images)
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eng = glsprite.Engine(images)
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loadScene()
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}
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func onStop() {
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eng.Release()
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fps.Release()
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images.Release()
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}
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func onPaint(glctx gl.Context, sz size.Event) {
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glctx.ClearColor(1, 1, 1, 1)
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glctx.Clear(gl.COLOR_BUFFER_BIT)
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now := clock.Time(time.Since(startTime) * 60 / time.Second)
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eng.Render(scene, now, sz)
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fps.Draw(sz)
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}
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func newNode() *sprite.Node {
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n := &sprite.Node{}
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eng.Register(n)
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scene.AppendChild(n)
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return n
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}
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func loadScene() {
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texs := loadTextures()
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scene = &sprite.Node{}
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eng.Register(scene)
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eng.SetTransform(scene, f32.Affine{
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{1, 0, 0},
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{0, 1, 0},
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})
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var n *sprite.Node
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n = newNode()
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eng.SetSubTex(n, texs[texBooks])
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eng.SetTransform(n, f32.Affine{
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{36, 0, 0},
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{0, 36, 0},
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})
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n = newNode()
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eng.SetSubTex(n, texs[texFire])
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eng.SetTransform(n, f32.Affine{
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{72, 0, 144},
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{0, 72, 144},
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})
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n = newNode()
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n.Arranger = arrangerFunc(func(eng sprite.Engine, n *sprite.Node, t clock.Time) {
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// TODO: use a tweening library instead of manually arranging.
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t0 := uint32(t) % 120
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if t0 < 60 {
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eng.SetSubTex(n, texs[texGopherR])
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} else {
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eng.SetSubTex(n, texs[texGopherL])
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}
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u := float32(t0) / 120
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u = (1 - f32.Cos(u*2*math.Pi)) / 2
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tx := 18 + u*48
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ty := 36 + u*108
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sx := 36 + u*36
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sy := 36 + u*36
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eng.SetTransform(n, f32.Affine{
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{sx, 0, tx},
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{0, sy, ty},
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})
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})
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}
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const (
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texBooks = iota
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texFire
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texGopherR
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texGopherL
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)
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func loadTextures() []sprite.SubTex {
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a, err := asset.Open("waza-gophers.jpeg")
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if err != nil {
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log.Fatal(err)
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}
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defer a.Close()
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img, _, err := image.Decode(a)
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if err != nil {
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log.Fatal(err)
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}
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t, err := eng.LoadTexture(img)
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if err != nil {
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log.Fatal(err)
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}
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return []sprite.SubTex{
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texBooks: sprite.SubTex{t, image.Rect(4, 71, 132, 182)},
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texFire: sprite.SubTex{t, image.Rect(330, 56, 440, 155)},
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texGopherR: sprite.SubTex{t, image.Rect(152, 10, 152+140, 10+90)},
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texGopherL: sprite.SubTex{t, image.Rect(162, 120, 162+140, 120+90)},
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}
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}
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type arrangerFunc func(e sprite.Engine, n *sprite.Node, t clock.Time)
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func (a arrangerFunc) Arrange(e sprite.Engine, n *sprite.Node, t clock.Time) { a(e, n, t) }
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