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@@ -116,6 +116,16 @@ version of boost, `boost 1.30.2`__.
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__ http://sourceforge.net/project/showfiles.php?group_id=7586&package_id=8041&release_id=178835
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There are two versions of the socket code, one that works with unix systems (and bsd-sockets) and
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one that uses winsock. If you're building in windows, the file ``socket_win.cpp`` is supposed to
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be included in the build while ``socket_bsd.cpp`` is supposed to be excluded.
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The file abstraction has the same kind of separation. There's one ``file_win.cpp`` which
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relies on windows file API that supports files larger than 2 Gigabytes. This does not work
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in vc6 for some reason, possibly because it may require windows NT and above. The other file,
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``file.cpp`` is the default implementation that simply relies on the standard library's fstream,
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and as a result does not support files larger than 2 Gigabytes.
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release and debug builds
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------------------------
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