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example/audio: use the latest config.Event in arranger func.
Change-Id: I452e9e7e37a983421acac23ab265b822fbc3db19 Reviewed-on: https://go-review.googlesource.com/12339 Reviewed-by: David Crawshaw <crawshaw@golang.org>
This commit is contained in:

committed by
Hyang-Ah Hana Kim

parent
9359647d9e
commit
32ad533813
@ -63,11 +63,12 @@ var (
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scene *sprite.Node
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player *audio.Player
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cfg config.Event
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)
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func main() {
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app.Main(func(a app.App) {
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var c config.Event
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for e := range a.Events() {
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switch e := app.Filter(e).(type) {
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case lifecycle.Event:
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@ -78,9 +79,9 @@ func main() {
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onStop()
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}
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case config.Event:
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c = e
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cfg = e
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case paint.Event:
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onPaint(c)
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onPaint()
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a.EndPaint()
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}
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}
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@ -102,15 +103,15 @@ func onStop() {
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player.Close()
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}
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func onPaint(c config.Event) {
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func onPaint() {
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if scene == nil {
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loadScene(c)
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loadScene()
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}
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gl.ClearColor(1, 1, 1, 1)
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gl.Clear(gl.COLOR_BUFFER_BIT)
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now := clock.Time(time.Since(startTime) * 60 / time.Second)
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eng.Render(scene, now, c)
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debug.DrawFPS(c)
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eng.Render(scene, now, cfg)
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debug.DrawFPS(cfg)
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}
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func newNode() *sprite.Node {
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@ -120,7 +121,7 @@ func newNode() *sprite.Node {
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return n
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}
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func loadScene(c config.Event) {
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func loadScene() {
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gopher := loadGopher()
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scene = &sprite.Node{}
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eng.Register(scene)
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@ -133,6 +134,7 @@ func loadScene(c config.Event) {
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dx, dy := float32(1), float32(1)
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n := newNode()
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// TODO: Shouldn't arranger pass the config.Event?
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n.Arranger = arrangerFunc(func(eng sprite.Engine, n *sprite.Node, t clock.Time) {
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eng.SetSubTex(n, gopher)
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@ -144,11 +146,11 @@ func loadScene(c config.Event) {
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dy = 1
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boing()
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}
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if x+width > float32(c.Width) {
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if x+width > float32(cfg.Width) {
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dx = -1
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boing()
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}
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if y+height > float32(c.Height) {
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if y+height > float32(cfg.Height) {
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dy = -1
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boing()
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}
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